Spidey
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« on: June 20, 2010, 02:28:52 PM » |
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I thought I'd share my experience so far of a 500 point 40K tournament being run at my local club. There are 4 rounds (the first 2 of which were played last week and the next 2 will be played on Wednesday), with different scenarios, and the only army composition rules are the 500 pt limit and the force organisation chart. With that I decided on the following:
Daemon prince with wings and warptime (155 points) 10 man CSM squad with plasma gun and lascannon (185 points) 8 man CSM squad with flamer and a rhino (160 points)
Well round 1 was a terrain grab with one objective in the middle and one in each deployment zone with dawn of war setup. I was facing Blood Angels with an assault unit, tactical unit, commander and death company in a rhino. Blood Angels went first and the rhino moved up ready for the death company to disembark and charge the following turn. The assault unit, not wishing to risk a deep strike, moved up under cover toward my rhino, ready to take it down the following turn. On my first turn, the bloodletting began. My plasma gun took out the enemy rhino, leaving the daemon prince to finish off the death company, so that was the end of that.
Turn 2, my turn to lose the rhino. Assault squad moves behind my transport and lets rip with a melta gun. Unfortunately for the Blood Angels the melta gun didn't do the job so they had to resort to assaults to destroy the tank, leaving them vulnerable to a charge from the CSM's which dispatched them rather easily. Meanwhile, the daemon prince advanced upon the tactical squad and commander.
With only one unit remaining, the Blood Angels were unable to take down the daemon prince but managed to wound it before it charged in for what was to be the final combat of the game. A comfortable victory for chaos.
Round 2 was a different story.
I was drawn against a Tau force - 3 battlesuits including the commander and a bunch of gun drones and 2 squads of fire warriors. The scenario had 5 markers, one of which represented an objective (found by rolling 5 or 6 when grabbing it, after which the others are removed). The winner was the army who carried the objective at the end of the game. To make things difficult, the scenario was limited to 5 turns and the deployment areas were extremely small and in opposiite corners.
Turn 1, Tau go first and move up under cover toward the markers. Then the daemon prince makes a grab for a marker but rolls a 3. Turn 2, one of the fire warrior squads finds the objective, and I suffer a setback by losing a rhino to fire from the battlesuits. My troops are miles away from the enemy unit with the objective and have to cross open territory to get near them. The daemon prince was certinly fast enough but unfortunately he was wouned by a hail of fire from the fire warriors and finished off by gun drones before the battlesits even took aim. Meanwhile, the objective moved back behind cover, leaving my troops to chase them in vain over a lethal battlefield. A comfortable win for the Tau with no kills for chaos.
Next scenario is annihilation against imperial guard, followed by a fort defence scenario against who knows what.
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